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Items & inventories · Step

Look in an inventory

Open another player's inventory for a staff member, live: they can see and change it. Needs a permission if you set one.

Basic plan m.inv.view_inventory

In a flow

“When a player uses a command → Find player {trigger.args} → Look in an inventory.”

When a player uses a command → Find player {trigger.args} → Look in an inventory.

What it does

Open another player's inventory for a staff member, live: they can see and change it. Needs a permission if you set one. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: open another player's inventory for a staff member, live: they can see and change it. Needs a permission if you set one.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

The player who looks: leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Look at Player

The player whose inventory is shown: wire one in, like Player from Find player.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Needs permission Text

A permission the viewer must have, like lynk.staff. Empty means nobody is checked.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses lynk.staff.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans