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Scoreboards & teams · Check

Score is between

Whether someone's score in an objective is from a low number up to a high one, both counted.

Basic plan m.score.between

In a flow

“When a player uses a command → If Score is between coins 100 and 500 → Give an item.”

When a player uses a command → If Score is between coins 100 and 500 → Give an item.

What it does

Whether someone's score in an objective is from a low number up to a high one, both counted. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: whether someone's score in an objective is from a low number up to a high one, both counted.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Objective Text

The objective's name, like kills or coins. Letters, numbers and _ only.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses kills.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Who Text

Whose score: a player's name or any word, like {player.name} or #global. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {player.name}.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

From Number

The lowest score that counts.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

To Number

The highest score that counts.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Scoreboards & teams

Wires and sockets · Data values · Plans