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Entities & mobs · Step

Set entity fire

Set an entity on fire for some ticks, or put it out with 0. Burning hurts as normal.

Basic plan m.entity.set_fire_ticks

In a flow

“When a player uses a command → Nearest entity → Set entity fire to 100.”

When a player uses a command → Nearest entity → Set entity fire to 100.

What it does

Set an entity on fire for some ticks, or put it out with 0. Burning hurts as normal. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: set an entity on fire for some ticks, or put it out with 0. Burning hurts as normal.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ticks Number

How long it burns. 20 ticks are one second; 0 puts it out.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 100.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans