Starts when · Starts a flow
When a firework explodes
Starts when a firework explodes. Cancel firework explode stops it.
m.on.firework_explode
In a flow
“When a firework explodes, the steps wired after it run.”
When a firework explodes → Broadcast {trigger.entity_type}
What it does
Starts when a firework explodes. Cancel firework explode stops it. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a firework explodes.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Entity Entity
-
The entity of the firework explode. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Entity type Text
-
The entity type of the firework explode. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more