Elementium Sign in
Contents

World & blocks · Step

Set sea pickle block pickles

Changes the sea pickle block's pickles to a whole number you pick. Paper: the value of the 'pickles' property.

Basic plan m.bdata.sea_pickle.set_pickles

In a flow

“When a player right-clicks → Set sea pickle block pickles: 1 → Answer Done!”

When a player right-clicks → Set sea pickle block pickles: 1 → Answer Done!

What it does

Changes the sea pickle block's pickles to a whole number you pick. Paper: the value of the 'pickles' property. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: changes the sea pickle block's pickles to a whole number you pick. Paper: the value of the 'pickles' property.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Block Location

Where the sea pickle block is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Pickles Number

The sea pickle block's new pickles.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in World & blocks

Wires and sockets · Data values · Plans