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Entities & mobs · Step

Remove mobs nearby

Remove every entity of a kind near a location, quietly. Players are never removed.

Basic plan m.entity.clear

In a flow

“Every 10 minutes → Remove mobs nearby: minecraft:item within 64.”

Every 10 minutes → Remove mobs nearby: minecraft:item within 64.

What it does

Remove every entity of a kind near a location, quietly. Players are never removed. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: remove every entity of a kind near a location, quietly. Players are never removed.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Near Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Within Number

How far around, in blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 32.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Removed Number

How many it removed. e.g. 12

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans