Entities & mobs · Step
Remove mobs nearby
Remove every entity of a kind near a location, quietly. Players are never removed.
m.entity.clear
In a flow
“Every 10 minutes → Remove mobs nearby: minecraft:item within 64.”
Every 10 minutes → Remove mobs nearby: minecraft:item within 64.
What it does
Remove every entity of a kind near a location, quietly. Players are never removed. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: remove every entity of a kind near a location, quietly. Players are never removed.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Near Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Within Number
-
How far around, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 32.
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Values it gives
- Removed Number
-
How many it removed. e.g. 12
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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