Commands · Step
Reply with an error
Tell a player what they typed wrong, in red, with the command's usage line under it.
m.cmd.error_reply
In a flow
“When a player uses /pay → If Read a whole number did not work → Reply with an error.”
When a player uses /pay → If Read a whole number did not work → Reply with an error.
What it does
Tell a player what they typed wrong, in red, with the command's usage line under it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: tell a player what they typed wrong, in red, with the command's usage line under it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Problem Text
-
What went wrong, in red. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses That is not a valid choice..
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Usage Text
-
The usage line to show under it. Empty uses the command's own usage line.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more