Items & inventories · Value
Free slots in
How many slots are free in a part of the inventory: the hotbar, the backpack, the main 36 or the ender chest.
m.inv.free_in
In a flow
“When a player picks up an item → Free slots in hotbar → If Free is 0 → Answer: Your hotbar is full.”
When a player picks up an item → Free slots in hotbar → If Free is 0 → Answer: Your hotbar is full.
What it does
How many slots are free in a part of the inventory: the hotbar, the backpack, the main 36 or the ender chest. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: how many slots are free in a part of the inventory: the hotbar, the backpack, the main 36 or the ender chest.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Free Number
-
How many are empty. e.g. 4
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Used Number
-
How many have something. e.g. 5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more