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Effects · Step

Particle box

Draw the twelve edges of a box between two corners, like a region outline.

Basic plan m.fx.particle_cuboid

In a flow

“When a player selects a region → Particle box from corner to corner.”

When a player selects a region → Particle box from corner to corner.

What it does

Draw the twelve edges of a box between two corners, like a region outline. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: draw the twelve edges of a box between two corners, like a region outline.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Corner Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Opposite corner Location

The other corner: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Gap Number

How far apart the particles are, in blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

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Often next

Related in Effects

Wires and sockets · Data values · Plans