Effects · Step
Particle box
Draw the twelve edges of a box between two corners, like a region outline.
m.fx.particle_cuboid
In a flow
“When a player selects a region → Particle box from corner to corner.”
When a player selects a region → Particle box from corner to corner.
What it does
Draw the twelve edges of a box between two corners, like a region outline. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: draw the twelve edges of a box between two corners, like a region outline.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Corner Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Opposite corner Location
-
The other corner: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Gap Number
-
How far apart the particles are, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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