Starts when · Starts a flow
When a player uses a command
Starts when a player types a command (anything starting with /). The Command pin is its name, Arguments the rest.
m.event.player_command
In a flow
“When a player uses a command, the steps wired after it run.”
When a player uses a command → If Command is spawn → Teleport them to the spawn location.
What it does
Starts when a player types a command (anything starting with /). The Command pin is its name, Arguments the rest. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player uses a command.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Command Text
-
The command's name, without the /. e.g. spawn
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more
- Arguments Text
-
Everything typed after the command's name. e.g. Alex 5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more