Players · Check
Is allowed to fly
Whether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground.
m.player.can_fly
In a flow
“When a player joins → If Is allowed to fly → Send a chat message: Double-tap jump to fly.”
When a player joins → If Is allowed to fly → Send a chat message: Double-tap jump to fly.
What it does
Whether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.
When to use it
Use it when the flow needs to: whether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.