Elementium Sign in
Contents

Players · Check

Is allowed to fly

Whether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground.

Basic plan m.player.can_fly

In a flow

“When a player joins → If Is allowed to fly → Send a chat message: Double-tap jump to fly.”

When a player joins → If Is allowed to fly → Send a chat message: Double-tap jump to fly.

What it does

Whether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player may fly, by creative mode or by a Let them fly step, even if they're on the ground.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans