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Items & inventories · Value

Enchant an item

The same item with an enchantment added at a level, past the game's own max if you like.

Basic plan m.item.enchant

In a flow

“When a player uses a command → Make an item → Enchant an item minecraft:sharpness 5 → Give an item stack.”

When a player uses a command → Make an item → Enchant an item minecraft:sharpness 5 → Give an item stack.

What it does

The same item with an enchantment added at a level, past the game's own max if you like. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: the same item with an enchantment added at a level, past the game's own max if you like.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The item: wire one in, like Item from Make an item.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Level Number

How strong, from 1 to 255. Higher than the game's own max works too.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Values it gives

Item Item

The item. Wire it into Give an item stack or another item step. e.g. 1× Diamond Sword

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more

Related in Items & inventories

Wires and sockets · Data values · Plans