Players · Value
Find player
Find an online player by their name, like the name typed after a command. Found says whether they're on.
m.player.find
In a flow
“When a player uses a command → Find player {trigger.args} → If Found → Teleport them to Location.”
When a player uses a command → Find player {trigger.args} → If Found → Teleport them to Location.
What it does
Find an online player by their name, like the name typed after a command. Found says whether they're on. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: find an online player by their name, like the name typed after a command. Found says whether they're on.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Name Text
-
The player's name, like Alex. Variables allowed, like {trigger.args}.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.
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Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
True when someone by that name is online. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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Often next
- Alarms that are due
- Upcoming alarms
- AutoMod: Discord's word lists
- Bluesky latest post
- Clear a leaderboard