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Players · Value

Find player

Find an online player by their name, like the name typed after a command. Found says whether they're on.

Basic plan m.player.find

In a flow

“When a player uses a command → Find player {trigger.args} → If Found → Teleport them to Location.”

When a player uses a command → Find player {trigger.args} → If Found → Teleport them to Location.

What it does

Find an online player by their name, like the name typed after a command. Found says whether they're on. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: find an online player by their name, like the name typed after a command. Found says whether they're on.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Name Text

The player's name, like Alex. Variables allowed, like {trigger.args}.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.

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Values it gives

Player Player

The player it's about. Wire it into any Player pin. e.g. Alex

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Found Yes / no

True when someone by that name is online. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Players

Wires and sockets · Data values · Plans