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Scoreboards & teams · Step

Set a player's score

Set a player's score in an objective to an exact whole number, picking the player instead of typing a name.

Basic plan m.score.set_player

In a flow

“When a player joins → Set a player's score: coins, 100.”

When a player joins → Set a player's score: coins, 100.

What it does

Set a player's score in an objective to an exact whole number, picking the player instead of typing a name. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: set a player's score in an objective to an exact whole number, picking the player instead of typing a name.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Objective Text

The objective's name, like kills or coins. Letters, numbers and _ only.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses kills.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Score Number

The score to set.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Scoreboards & teams

Wires and sockets · Data values · Plans