Scoreboards & teams · Step
Set a player's score
Set a player's score in an objective to an exact whole number, picking the player instead of typing a name.
m.score.set_player
In a flow
“When a player joins → Set a player's score: coins, 100.”
When a player joins → Set a player's score: coins, 100.
What it does
Set a player's score in an objective to an exact whole number, picking the player instead of typing a name. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Scoreboards & teams in the palette.
When to use it
Use it when the flow needs to: set a player's score in an objective to an exact whole number, picking the player instead of typing a name.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Objective Text
-
The objective's name, like kills or coins. Letters, numbers and _ only.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses kills.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Score Number
-
The score to set.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more