Starts when · Starts a flow
When we try to place a block
Starts when we try to place a block, to see if we can build it here or not.
m.on.block_can_build
In a flow
“When we try to place a block, the steps wired after it run.”
When we try to place a block → Broadcast {trigger.hand}
What it does
Starts when we try to place a block, to see if we can build it here or not. It starts a flow, and gives the steps after it values about what happened. It gives 5 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when we try to place a block.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Block Block
-
The block of the block can build. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Hand Text
-
The hand of the block can build. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is buildable Yes / no
-
The is buildable of the block can build. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Material Text
-
The material of the block can build. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more