Logic · Step
Player name entity: set persistent
Changes the player name entity's persistent before the server goes on with it. Paper: this will set the mob to be persistent. Only before any Wait.
m.on.player_name_entity.set_persistent
In a flow
“When a player names a mob → Player name entity: set persistent → Done”
When a player names a mob → Player name entity: set persistent → Done
What it does
Changes the player name entity's persistent before the server goes on with it. Paper: this will set the mob to be persistent. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player name entity's persistent before the server goes on with it. Paper: this will set the mob to be persistent. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Persistent Yes / no
-
The player name entity's new persistent.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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