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Contents

Players · Check

Is flying

Whether a player is flying right now, in the air with flight switched on.

Basic plan m.player.is_flying

In a flow

“When a player moves to another block → If Is flying → Send an action bar: No flying here.”

When a player moves to another block → If Is flying → Send an action bar: No flying here.

What it does

Whether a player is flying right now, in the air with flight switched on. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether a player is flying right now, in the air with flight switched on.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans