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Server & admin · Value

Tick rate

The tick rate the server aims for, 20 per second unless an admin changed it with /tick rate.

Basic plan m.server.tick_rate

In a flow

“When a player uses /tickinfo → Tick rate → Answer: {node.t.rate} ticks per second.”

When a player uses /tickinfo → Tick rate → Answer: {node.t.rate} ticks per second.

What it does

The tick rate the server aims for, 20 per second unless an admin changed it with /tick rate. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.

When to use it

Use it when the flow changes the server itself: the tick rate the server aims for, 20 per second unless an admin changed it with /tick rate.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Ticks per second Number

The target tick rate. e.g. 20

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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