Server & admin · Value
Tick rate
The tick rate the server aims for, 20 per second unless an admin changed it with /tick rate.
m.server.tick_rate
In a flow
“When a player uses /tickinfo → Tick rate → Answer: {node.t.rate} ticks per second.”
When a player uses /tickinfo → Tick rate → Answer: {node.t.rate} ticks per second.
What it does
The tick rate the server aims for, 20 per second unless an admin changed it with /tick rate. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Server & admin in the palette.
When to use it
Use it when the flow changes the server itself: the tick rate the server aims for, 20 per second unless an admin changed it with /tick rate.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Values it gives
- Ticks per second Number
-
The target tick rate. e.g. 20
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more