Entities & mobs · Value
Nearest creature
The closest mob, animal or other living thing near a location, whatever its kind. Players don't count.
m.entity.nearest_living
In a flow
“When a player uses a command → Nearest creature → If Found → Make an entity glow.”
When a player uses a command → Nearest creature → If Found → Make an entity glow.
What it does
The closest mob, animal or other living thing near a location, whatever its kind. Players don't count. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: the closest mob, animal or other living thing near a location, whatever its kind. Players don't count.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Near Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Within Number
-
How far to look, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 16.
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Values it gives
- Entity Entity
-
The closest one. e.g. Cow
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
True when there was one. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Distance Number
-
How far away it is, in blocks. e.g. 4.2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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