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Players · Check

Can see player

Whether one player can see another, which is false after the other was hidden from them.

Basic plan m.player.can_see

In a flow

“When a player uses a command → Find player {trigger.args} → If Can see player → Answer: You see them.”

When a player uses a command → Find player {trigger.args} → If Can see player → Answer: You see them.

What it does

Whether one player can see another, which is false after the other was hidden from them. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Players in the palette.

When to use it

Use it when the flow needs to: whether one player can see another, which is false after the other was hidden from them.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Who is looking. Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Other player Player

The player they might see: wire one in, like Player from Find player.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans