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Entities & mobs · Step

Heal an entity

Give an entity some health back, up to its max. A dead one stays dead.

Basic plan m.entity.heal

In a flow

“When a player right-clicks an entity → Heal an entity by 10.”

When a player right-clicks an entity → Heal an entity by 10.

What it does

Give an entity some health back, up to its max. A dead one stays dead. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: give an entity some health back, up to its max. A dead one stays dead.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Heal Number

How much health to give, in half hearts. It stops at the max.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 4.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans