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Items & inventories · Step

Rename the item in hand

Give the item a player holds a new name, MiniMessage colours and all.

Basic plan m.inv.rename_held

In a flow

“When a player uses a command → Rename the item in hand: <gold>{trigger.args}.”

When a player uses a command → Rename the item in hand: <gold>{trigger.args}.

What it does

Give the item a player holds a new name, MiniMessage colours and all. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: give the item a player holds a new name, MiniMessage colours and all.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Name Text

The new name for the item in hand. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses <gold>Excalibur.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans