Items & inventories · Step
Rename the item in hand
Give the item a player holds a new name, MiniMessage colours and all.
m.inv.rename_held
In a flow
“When a player uses a command → Rename the item in hand: <gold>{trigger.args}.”
When a player uses a command → Rename the item in hand: <gold>{trigger.args}.
What it does
Give the item a player holds a new name, MiniMessage colours and all. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: give the item a player holds a new name, MiniMessage colours and all.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Name Text
-
The new name for the item in hand. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <gold>Excalibur.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more