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Players · Step

Give experience

Give a player experience points, which fill their bar and level them up. Negative takes points away.

Basic plan m.player.give_xp

In a flow

“When a player kills a mob → Give experience: 5.”

When a player kills a mob → Give experience: 5.

What it does

Give a player experience points, which fill their bar and level them up. Negative takes points away. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: give a player experience points, which fill their bar and level them up. Negative takes points away.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Points Number

How many experience points to give. Negative takes them away.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 10.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Players

Wires and sockets · Data values · Plans