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Items & inventories · Value

Tropical fish bucket with pattern

Gives the item back with its pattern set to one of the pattern values you pick. Paper: the fish's pattern.

Basic plan m.meta.tropical_fish_bucket.with_pattern

In a flow

“When a player types /kit → Tropical fish bucket with pattern: sunstreak → Give the item”

When a player types /kit → Tropical fish bucket with pattern: sunstreak → Give the item

What it does

Gives the item back with its pattern set to one of the pattern values you pick. Paper: the fish's pattern. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: gives the item back with its pattern set to one of the pattern values you pick. Paper: the fish's pattern.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The tropical fish bucket: wire one in, like Item from Make a tropical fish bucket.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Item Item

The item with its pattern changed. Wire it into Give an item. e.g. 1× Tropical fish bucket

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Related in Items & inventories

Wires and sockets · Data values · Plans