Starts when · Starts a flow
When a player kills a mob
Starts when a player kills a mob or an animal. The player is the killer.
m.event.entity_death
In a flow
“When a player kills a mob, the steps wired after it run.”
When a player kills a mob → If Entity type is minecraft:zombie → Add 1 to the kills score.
What it does
Starts when a player kills a mob or an animal. The player is the killer. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player kills a mob.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity it's about. Wire it into any Entity pin. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Entity type Text
-
The type of what died, like minecraft:zombie. e.g. minecraft:zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more