Players · Value
First joined
When a player first joined the server, online or not, in seconds since 1970. Found is false if they never have.
m.player.first_played
In a flow
“When a player uses a command → First joined {trigger.args} → Answer: They arrived long ago.”
When a player uses a command → First joined {trigger.args} → Answer: They arrived long ago.
What it does
When a player first joined the server, online or not, in seconds since 1970. Found is false if they never have. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: when a player first joined the server, online or not, in seconds since 1970. Found is false if they never have.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Name Text
-
The player's name, online or not, like Alex. Variables allowed.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.
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Values it gives
- Found Yes / no
-
True when someone by that name has joined before. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- First joined Number
-
Seconds since 1970. e.g. 1690000000
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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