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World & blocks · Step

Break a block

Break the block at a location as a player would, dropping it as an item if you like.

Basic plan m.world.break_block

In a flow

“When a player right-clicks → Break a block at Location.”

When a player right-clicks → Break a block at Location.

What it does

Break the block at a location as a player would, dropping it as an item if you like. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: break the block at a location as a player would, dropping it as an item if you like.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Where Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Drop it Yes / no

Drop the block as an item, as if a player mined it.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans