Effects · Step
Particle wave
Draw a wavy line of particles between two locations, like a sound wave or a ribbon.
m.fx.particle_wave
In a flow
“When a player right-clicks → Particle wave from Player location to Block location.”
When a player right-clicks → Particle wave from Player location to Block location.
What it does
Draw a wavy line of particles between two locations, like a sound wave or a ribbon. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: draw a wavy line of particles between two locations, like a sound wave or a ribbon.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- From Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- To Location
-
The other end: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Height Number
-
How high the waves rise, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.5.
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- Waves Number
-
How many waves fit between the ends.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 3.
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- Gap Number
-
How far apart the particles are, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.25.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more