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Players · Step

Set hit immunity

Give a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick.

Basic plan m.player.set_hit_immunity

In a flow

“When a player is hurt → Set hit immunity to 40.”

When a player is hurt → Set hit immunity to 40.

What it does

Give a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: give a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ticks Number

How long they can't be hurt again, in ticks, from 0 to 1000. 20 is a second.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 20.

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Often next

Related in Players

Wires and sockets · Data values · Plans