Players · Step
Set hit immunity
Give a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick.
m.player.set_hit_immunity
In a flow
“When a player is hurt → Set hit immunity to 40.”
When a player is hurt → Set hit immunity to 40.
What it does
Give a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: give a player a short window after a hit when they can't be hurt again. 0 lets hits land every tick.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Ticks Number
-
How long they can't be hurt again, in ticks, from 0 to 1000. 20 is a second.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 20.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more