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Server & admin · Value

Banned players

Everyone banned now, as a list, with how many there are. Bans that ran out are left out.

Basic plan m.server.ban_list

In a flow

“When a player uses /banned → Banned players → Answer: {node.b.count} banned.”

When a player uses /banned → Banned players → Answer: {node.b.count} banned.

What it does

Everyone banned now, as a list, with how many there are. Bans that ran out are left out. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Server & admin in the palette.

When to use it

Use it when the flow changes the server itself: everyone banned now, as a list, with how many there are. Bans that ran out are left out.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Players list:offline_player

Each banned player, sorted by name. e.g. Cheater1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAdd onboarding questionAdd to listAdd up timesAutoMod: add or remove allowed wordsAutoMod: add or remove wordsAutoMod: block wordsBar chartBest by a fieldand 88 more

Count Number

How many are banned. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Server & admin

Wires and sockets · Data values · Plans