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Regions & protection · Step

Move everyone out of a region

Teleport every player inside a region to one place, like the lobby.

Basic plan m.region.move_out

In a flow

“When a round ends → Move everyone out of a region arena to the lobby.”

When a round ends → Move everyone out of a region arena to the lobby.

What it does

Teleport every player inside a region to one place, like the lobby. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Regions & protection in the palette.

When to use it

Use it when the flow needs to: teleport every player inside a region to one place, like the lobby.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Region Text

The region's name, like spawn. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses spawn.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Send them to Location

Where everyone inside goes: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Moved Number

How many players were moved. e.g. 2

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more

Often next

Related in Regions & protection

Wires and sockets · Data values · Plans