Logic · Step
Set the consume item
Changes the player change beacon effect's consume item before the server goes on with it. Paper: the item used to change the beacon should be consumed. Only before any Wait.
m.on.player_change_beacon_effect.set_consume_item
In a flow
“When a player picks a beacon power → Set the consume item → Done”
When a player picks a beacon power → Set the consume item → Done
What it does
Changes the player change beacon effect's consume item before the server goes on with it. Paper: the item used to change the beacon should be consumed. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player change beacon effect's consume item before the server goes on with it. Paper: the item used to change the beacon should be consumed. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Consume item Yes / no
-
The player change beacon effect's new consume item.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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