Commands · Step
Try a cooldown
Start a cooldown for a player unless they are already on it. Allowed says which, and Time left says how long to wait.
m.cmd.cooldown_try
In a flow
“When a player uses /daily → Try a cooldown of 1 day → If not allowed → Answer: wait {node.cd.text}.”
When a player uses /daily → Try a cooldown of 1 day → If not allowed → Answer: wait {node.cd.text}.
What it does
Start a cooldown for a player unless they are already on it. Allowed says which, and Time left says how long to wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 3 values later steps can use. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: start a cooldown for a player unless they are already on it. Allowed says which, and Time left says how long to wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Cooldown Text
-
Which cooldown, like daily or kit. Each name keeps its own time per player. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses command.
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- Seconds Number
-
How long it lasts once it starts, from 1 second to 30 days.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 60.
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Values it gives
- Allowed Yes / no
-
True when it was free and has now started. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Seconds left Number
-
Whole seconds left, 0 when it is over. e.g. 42
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Time left Text
-
The time left to read, like 1m 30s. e.g. 1m 30s
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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