Logic · Step
Entity breed: set experience
Changes the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait.
m.on.entity_breed.set_experience
In a flow
“When two animals breed → Entity breed: set experience → Done”
When two animals breed → Entity breed: set experience → Done
What it does
Changes the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Experience Number
-
The entity breed's new experience.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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