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Logic · Step

Entity breed: set experience

Changes the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait.

Basic plan m.on.entity_breed.set_experience

In a flow

“When two animals breed → Entity breed: set experience → Done”

When two animals breed → Entity breed: set experience → Done

What it does

Changes the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the entity breed's experience before the server goes on with it. Paper: the amount of experience granted by breeding. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Experience Number

The entity breed's new experience.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Logic

Wires and sockets · Data values · Plans