Players · Step
Change the death message
Change the death message everyone sees in chat, or leave it empty to show nothing.
m.event.death_message
In a flow
“When a player dies → Change the death message: <gray>{player.name} took a nap.”
When a player dies → Change the death message: <gray>{player.name} took a nap.
What it does
Change the death message everyone sees in chat, or leave it empty to show nothing. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: change the death message everyone sees in chat, or leave it empty to show nothing.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Message Text
-
The death message everyone sees. Empty hides it. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {player.name} fell.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more