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Players · Step

Change the death message

Change the death message everyone sees in chat, or leave it empty to show nothing.

Basic plan m.event.death_message

In a flow

“When a player dies → Change the death message: <gray>{player.name} took a nap.”

When a player dies → Change the death message: <gray>{player.name} took a nap.

What it does

Change the death message everyone sees in chat, or leave it empty to show nothing. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: change the death message everyone sees in chat, or leave it empty to show nothing.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Message Text

The death message everyone sees. Empty hides it. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses {player.name} fell.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Players

Wires and sockets · Data values · Plans