Starts when · Starts a flow
When a player chats
Starts when a player sends a chat message. Their message is the Message pin, as plain text.
m.event.player_chat
In a flow
“When a player chats, the steps wired after it run.”
When a player chats → If Message contains discord → Answer: our Discord is c2lyn.com/discord
What it does
Starts when a player sends a chat message. Their message is the Message pin, as plain text. It starts a flow, and gives the steps after it values about what happened. It gives 2 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player chats.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more
- Message Text
-
What they typed, as plain text. e.g. hello everyone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more