Starts when · Starts a flow
When a block feels a vibration
Starts when a sculk sensor or similar block picks up a vibration (a step, a block change).
m.on.block_receive_game
In a flow
“When a block feels a vibration, the steps wired after it run.”
When block receive game → Broadcast {trigger.event_kind}
What it does
Starts when a sculk sensor or similar block picks up a vibration (a step, a block change). It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a block feels a vibration.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the block receive game. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the block receive game. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Event kind Text
-
The event kind of the block receive game. e.g. minecraft:stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 578 more