Permissions & ranks · Check
Has permission
Whether a player has a permission node, from LuckPerms or any permissions plugin, or by being op.
m.player.has_permission
In a flow
“When a player uses a command → If Has permission server.fly → Let them fly.”
When a player uses a command → If Has permission server.fly → Let them fly.
What it does
Whether a player has a permission node, from LuckPerms or any permissions plugin, or by being op. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Permissions & ranks in the palette.
When to use it
Use it when the flow needs to: whether a player has a permission node, from LuckPerms or any permissions plugin, or by being op.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Permission Text
-
The permission node, like essentials.fly or server.vip.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses server.vip.
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