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Items & inventories · Value

Selected hotbar slot

Which hotbar slot a player has selected, from 0 on the left to 8 on the right.

Basic plan m.inv.held_slot

In a flow

“When a player right-clicks → Selected hotbar slot → If Slot is 8 → Open a menu.”

When a player right-clicks → Selected hotbar slot → If Slot is 8 → Open a menu.

What it does

Which hotbar slot a player has selected, from 0 on the left to 8 on the right. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: which hotbar slot a player has selected, from 0 on the left to 8 on the right.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Slot Number

The slot, 0 to 8. e.g. 0

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans