Menus · Value
Count carry values
How many carry values a player's open menu holds.
m.menu.carry_count
In a flow
“When a player uses a command → Count carry values → Answer: {node.c.count} values.”
When a player uses a command → Count carry values → Answer: {node.c.count} values.
What it does
How many carry values a player's open menu holds. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: how many carry values a player's open menu holds.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Count Number
-
How many. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more