Items & inventories · Step
Give everyone an item
Give every player online the same item. Anything that doesn't fit drops at their feet.
m.inv.give_all
In a flow
“When an event ends → Give everyone an item: 1 minecraft:golden_apple.”
When an event ends → Give everyone an item: 1 minecraft:golden_apple.
What it does
Give every player online the same item. Anything that doesn't fit drops at their feet. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 2 values later steps can use. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: give every player online the same item. Anything that doesn't fit drops at their feet.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Values it gives
- Players Number
-
How many players got it. e.g. 3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Given Number
-
How many items went in, all together. e.g. 3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more