Effects · Step
Stop sounds
Stop a sound a player is hearing, or every sound, like music from a disc.
m.fx.stop_sound
In a flow
“When a player leaves a region → Stop sounds.”
When a player leaves a region → Stop sounds.
What it does
Stop a sound a player is hearing, or every sound, like music from a disc. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: stop a sound a player is hearing, or every sound, like music from a disc.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Sound Text
-
Which sound to stop, like minecraft:music_disc.cat. Empty stops every sound.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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