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Effects · Step

Stop sounds

Stop a sound a player is hearing, or every sound, like music from a disc.

Basic plan m.fx.stop_sound

In a flow

“When a player leaves a region → Stop sounds.”

When a player leaves a region → Stop sounds.

What it does

Stop a sound a player is hearing, or every sound, like music from a disc. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: stop a sound a player is hearing, or every sound, like music from a disc.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Sound Text

Which sound to stop, like minecraft:music_disc.cat. Empty stops every sound.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Effects

Wires and sockets · Data values · Plans