World & blocks · Value
Angle toward a place
The yaw and pitch someone at one place would need to face another, and the first place turned to face it.
m.world.look_at
In a flow
“When a player uses a command → Angle toward a place → Teleport them to Facing.”
When a player uses a command → Angle toward a place → Teleport them to Facing.
What it does
The yaw and pitch someone at one place would need to face another, and the first place turned to face it. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: the yaw and pitch someone at one place would need to face another, and the first place turned to face it.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- From Location
-
Where they stand.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Look at Location
-
Where they look.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Yaw Number
-
Left-right angle from 0 to 360: 0 faces south, 90 west. e.g. 315
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Pitch Number
-
Up-down angle, negative looks up. e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Facing Location
-
The first place, turned toward the second. e.g. world 0 64 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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