Logic · Step
Cancel: someone starts or stops swimming
Stops this from happening, as if it never did: someone starts or stops swimming. Only in a flow that starts when someone starts or stops swimming, before any Wait.
m.on.entity_toggle_swim.cancel
In a flow
“When someone starts or stops swimming → If something → Cancel: someone starts or stops swimming”
When someone starts or stops swimming → If something → Cancel: someone starts or stops swimming
What it does
Stops this from happening, as if it never did: someone starts or stops swimming. Only in a flow that starts when someone starts or stops swimming, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: someone starts or stops swimming. Only in a flow that starts when someone starts or stops swimming, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.