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Players · Step

Aim compass

Point a player's compass at a place, instead of the world spawn.

Basic plan m.player.set_compass_target

In a flow

“When a player uses a command → Aim compass at the quest marker.”

When a player uses a command → Aim compass at the quest marker.

What it does

Point a player's compass at a place, instead of the world spawn. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: point a player's compass at a place, instead of the world spawn.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Where Location

The place: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans