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Players · Step

Hide from a player

Make one player vanish from another player's view, skin and name tag and all, until a Show to a player.

Basic plan m.player.hide_from

In a flow

“When a player uses a command → Find player {trigger.args} → Hide them from the player who ran it.”

When a player uses a command → Find player {trigger.args} → Hide them from the player who ran it.

What it does

Make one player vanish from another player's view, skin and name tag and all, until a Show to a player. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: make one player vanish from another player's view, skin and name tag and all, until a Show to a player.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Who disappears. Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Hide from Player

Who stops seeing them: wire a player in, like Player from Find player.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Players

Wires and sockets · Data values · Plans