Logic · Step
Player bed fail enter: set message
Changes the player bed fail enter's message before the server goes on with it. Only before any Wait.
m.on.player_bed_fail_enter.set_message
In a flow
“When a player cannot sleep → Player bed fail enter: set message → Done”
When a player cannot sleep → Player bed fail enter: set message → Done
What it does
Changes the player bed fail enter's message before the server goes on with it. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player bed fail enter's message before the server goes on with it. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Message Text
-
The player bed fail enter's new message. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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