Players · Value
Distance between players
How many blocks apart two players are. Same world is false when they are in different worlds.
m.player.distance_between
In a flow
“When a player uses a command → Find player {trigger.args} → Answer: They are {node.d.distance} blocks away.”
When a player uses a command → Find player {trigger.args} → Answer: They are {node.d.distance} blocks away.
What it does
How many blocks apart two players are. Same world is false when they are in different worlds. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: how many blocks apart two players are. Same world is false when they are in different worlds.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
The first player. Leave unwired for whoever started the flow.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Other player Player
-
The second player: wire one in, like Player from Find player.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Distance Number
-
Blocks apart, 0 when they are in different worlds. e.g. 4.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Same world Yes / no
-
True when both are in one world. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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