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Players · Value

Distance between players

How many blocks apart two players are. Same world is false when they are in different worlds.

Basic plan m.player.distance_between

In a flow

“When a player uses a command → Find player {trigger.args} → Answer: They are {node.d.distance} blocks away.”

When a player uses a command → Find player {trigger.args} → Answer: They are {node.d.distance} blocks away.

What it does

How many blocks apart two players are. Same world is false when they are in different worlds. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Players in the palette.

When to use it

Use it when the flow needs to: how many blocks apart two players are. Same world is false when they are in different worlds.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Player Player

The first player. Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Other player Player

The second player: wire one in, like Player from Find player.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Distance Number

Blocks apart, 0 when they are in different worlds. e.g. 4.5

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Same world Yes / no

True when both are in one world. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans