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Scoreboards & teams · Value

Objective in a slot

Which objective is on a display slot right now, if any.

Basic plan m.score.slot_objective

In a flow

“When a player uses a command → Objective in a slot: sidebar → Answer: Showing {node.s.name}.”

When a player uses a command → Objective in a slot: sidebar → Answer: Showing {node.s.name}.

What it does

Which objective is on a display slot right now, if any. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Scoreboards & teams in the palette.

When to use it

Use it when the flow needs to: which objective is on a display slot right now, if any.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Values it gives

Objective Text

Its name, empty for nothing. e.g. kills

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Has objective Yes / no

True when one is shown. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans