Starts when · Starts a flow
When a dispenser shears a mob
Starts when a dispenser uses shears on a sheep or another mob.
m.on.block_shear_entity
In a flow
“When a dispenser shears a mob, the steps wired after it run.”
When block shear entity → Broadcast It happened!
What it does
Starts when a dispenser uses shears on a sheep or another mob. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a dispenser shears a mob.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the block shear entity. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Entity Entity
-
The entity of the block shear entity. e.g. Zombie
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Tool Item
-
The tool of the block shear entity. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more